Captain's Log

The World of Eldath: Maps of the Seven Signs
The World of Eldath: Maps of the Seven Signs

From Child of the Flames--a map of Cambrell, The Cannon Steppe, and northern Shundovia From The Knife in the Dark--a map of the southeastern Sevenlands From The Old Man of the Temple--a map of Ishamael and the northern Sevenlands From The City Under the Mountain--a...

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Lessons in Sorcery: D’Jenn’s Rules of Magic
Lessons in Sorcery: D’Jenn’s Rules of Magic

Among the ruins and shadowed passages of The City Under the Mountain, the story pauses to let us glimpse something rare — the actual process of learning magic. D’Jenn, patient and razor-sharp, takes Bethany under his wing, guiding her away from raw instinct and into...

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The Gods of Eldath: Forgotten, Feared, and Fanatical
The Gods of Eldath: Forgotten, Feared, and Fanatical

In the world of The Seven Signs, the gods are never absent — but they are rarely present in the way we expect. Their names linger in curses, prayers, and ruins, even as their temples crumble and their followers dwindle. They are shadows in the background of the...

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The Cabal of the Epitaph and the Steele of the Founder
The Cabal of the Epitaph and the Steele of the Founder

The Sevenlands are built on ruins, and few are stranger than the Steele of the Founder. Rising from the plains like a field of silver teeth, these monoliths mark one of the oldest sites tied to Indalvian, the figure who shaped the Conclave and codified the study of...

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The Cult of Aeglar: Fanatics of the Clever One
The Cult of Aeglar: Fanatics of the Clever One

In The Knife in the Dark, the story pulls back the veil on one of the strangest and most dangerous sects in the Sevenlands: the Cult of Aeglar. They don’t come with the pomp of the Conclave or the weight of armies. They creep instead in alleys, whispered...

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Sorcery and the Gallows: Fear of Magic in Rockman’s Ford
Sorcery and the Gallows: Fear of Magic in Rockman’s Ford

When we first step into The Killings at Rockman’s Ford, we aren’t greeted by the thundering armies or grand towers of the larger cities of Alderak. Instead, the story begins in a sleepy backwater town — a place where gossip is currency, superstition holds sway, and...

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D.W. Hawkins in his current form

D.W. Hawkins

Fantasy & Sci-Fi with an edge.

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